技术文档-使用可视化的开发者请忽略此文档服务端TS APIEffectParam复制链接EffectParam 类名:EffectParam 方法: get_link():string missile_detach():void get_missile():Class:Unit set_damage_modifiers(来源单位:Class:Unit,属性重置:boolean):void get_source_item():Class:Item root():Class:EffectParam1160118272 get_parent():UnionType get_level():number skill():Class:Skill var_unit(单位变量名:string):Class:Unit var_point(点变量名:string):Class:Point set_var_unit(单位变量名:string,单位:Class:Unit):void set_var_point(点变量名:string,点:Class:Point):void get_cache():Class:_OBJ__effect_Effect get_node_in_module(节点名:Preset:effect_id):Class:_OBJ__effect_Effect execute_child_on(效果:Preset:effect_id,目标:UnionType):Preset:验证器代码4224974848.0 stop():void get_snapshot_attribute(属性名:string):number user_data():Class:LuaTable damage(目标单位:Class:Unit,伤害:number,伤害类型:Preset:伤害类型):Class:EffectParam1160118272 属性: link (string) shared (Class:EffectParamShared3626893312.0) parent (Class:EffectParam1160118272) cache (Class:_OBJ__effect_Effect) target (Class:Target1146617856) 相关页面: 面向对象: 效果节点